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Miitopia relationships
Miitopia relationships






miitopia relationships

After most stages your party will find an inn that they’ll sleep in for the night and refill their HP and MP. Something that Miitopia has in common with Tomodachi Life, aside from being to use characters from the latter in Miitopia, is relationships between characters. There is one good thing about that though: HP and MP refill after each stage, but that also leads into another minor nitpick I’ll get into in a bit. For instance, I’ve had battles where I can easily overwhelm the enemies left with normal attacks, yet the AI decides to use a bunch of MP to completely overkill something with only a couple of HP left. The game kind of chooses the best action for the situation but sometimes it’s kind of questionable. While you have complete control over what your character does, you have absolutely no control over your other party members. Thankfully you can change a party member’s personality at any time while not in battle in case you don’t like the drawbacks of the one you chose.Īs your character defeats enemies and gain XP, they’ll eventually level up and gain new abilities depending on their class, and this is the first instance of the auto-battle function being a bit of a nuisance. What it did was make my character occasionally not attack the enemy, but just backing off of it. For example, I initially had my Mii set to being cautious to see what that did. You can also choose a personality for your character that affects them in battle and most of them are beneficial, but one or two can actually be a hindrance. Later on you get access to several more classes that seem even stranger than those. Four are your typical RPG classes such as warrior and cleric, but two are kind of odd: pop star and chef. When you create a character you have several class choices to choose from. However, this auto-battle functionality is kind of an annoyance at some points during the game which I’ll point out as we go. Interesting seeing as how there’s an auto-battle function for your character. Essentially they’re always set to auto-battle. When you come across an encounter you only have control over your main character other party members act on their own. However, in each area you basically have no control over movement you automatically move through the area until you come across some sort of encounter be it with an enemy, treasure chest, a fork in the road, or some random conversation between party members (more on that later).

Miitopia relationships free#

To start with, you have a world map you use to decide which area to travel through, though it's not free roam and is more akin to Super Mario Bros. I say somewhat because while a lot of the elements of an RPG are present, they’ve been pretty simplified. Miitopia plays somewhat like a traditional RPG. That’s one of the things I really like about this game you can literally play as yourself in an RPG. When it comes to you, your party memebers, and other main NPCs, you can choose to create a Mii from scratch, have one randomly chosen for you, or even use Miis from your friends list and Tomodachi Life. One of the big draws to Miitopia is that the Miis in the game are, for the most part, randomly chosen from Miis that have been created over time. With the town in peril and the Dark Lord wreaking havoc throughout the land, it’s up to you to put a stop to it…and when I say “you”, the game literally means “you”.

miitopia relationships

The faces eventually find themselves trapped in various creatures throughout the land and some of them even being the creature’s face itself. The game begins with a character known as the Dark Lord stealing the faces from several people in a town…no seriously, he just makes their faces fly right off. I wanted to take them on some sort of adventure, fight monsters, and have them grow more as…well, people. While I did enjoy Tomodachi Life when I did my review on it a couple of years ago, it did start to get pretty repetitive over time. Then came Tomodachi Life which was basically The Sims but for Miis. From there they began to make appearances in other games for the Wii and Wii U, and then becoming playable characters in games such as Mario Kart 8 and Super Smash Bros. Back then they were basically just a personal avatar but over time they became actual playable characters in games such as Wii Play, Wii Music, and Wii Sports Resort. It’s been a little over ten years since the launch of the Nintendo Wii and along with it, Miis.








Miitopia relationships